
Basic Guide to Sephiria
This guide is authored by FireBrother and covers version 0.7.31 with updates for 0.7.35.
Introduction
This Guide will cover some basics and contains some tips/tricks for beginners as well as the guide for 13 achievements (for the moment of Alpha).
General Information
Stats
Common Stats
HP
- Initial value: 50
- You die if it reaches 0.
MP
- Initial value: 50
- Used by spell books, special attacks or blocking with shield.
- MP regeneration defines how quickly it restores: MP regeneration/10 seconds.
Defense
- Initial value: 0
- Damage received is reduced by a percentage depending on defense level. Higher defense = more damage reduction.
Evasion
- Initial value: 0
- Ignores damage based on avoidance probability. Like defense, evasion probability decreases at higher levels.
Critical Strike Chance / Critical Damage
- Initial Value: 0% / 50%
- All damages (except companion attacks) can cause critical strikes, increasing damage by Critical Damage Percentage.
Attack Speed
- Initial Value: 100%
- Adjusts the speed and magic casting of weapon attacks.
Move Speed
- Initial Value: 100%
- Adjusts movement speed.
Dash Recovery Speed
- Initial Value: 100%
- How quickly consumed dash recovers.
- Number of Dashes: Initial Value 2
Barter
- Initial Value: 0
- Adjusts merchant prices.
- Purchase: Actual Cost = 100% - Barter × 1%
- Selling: Actual Price = 50% + Barter × 0.4%
Luck
- Initial Value: 0
- Increases probability of higher-class items appearing. Probability = Luck × 1.16%
Experience Drop
- Initial Value: 100%
- Increases dropped experience from mobs.
Leaf Drop
- Initial Value: 100%
- Increases leaves obtained in dungeon (Currency).
Special Stats
Physical/Flame/Cold/Lightning Damage
- Initial Values: 20 each
- Four damage types representing default values. Actual damage = coefficients × damage type + fixed damage.
Damage
- Universal Damage Boost: Initial Value 100%
- Adjusts final damage regardless of type.
True Damage
- Initial value: 0
- Added after all other calculations. Defense, damage boost, and critical hits calculated after this.
Weapon
- Weapon Damage: Initial value 100%
- Normal Attack Damage: Initial value 100%
- Dash Attack Damage: Initial value 100%
- Special Attack Damage: Initial value 100%
Magic
- Magic Damage: Initial value 100%
- Magic Haste: Initial value 0 (1% = 1pt, 200% = half cooldown)
Steal
- Life Steal: Initial value 0 (Damage × 0.1% × Life Steal Points)
- MP Steal: Initial value 0
Tips and Advices
- Press Esc → Journal to see all unlocked Artifacts, Tablets, Weapons, and upgrades. (v0.7.32+: Miracles also shown)
- Skeleton HP is fixed at 50 — HP artifacts/miracles don't affect it. Use HP-decreasing artifacts as they only give beneficial effects.
- Magic damage ONLY affects spells, not elemental damage
- Click Q/E on artifacts to adjust levels in preview
- Kill the vampire bat last — it reduces Barter by 10 and disables the Iron Maiden
- Recruit Colin to distract bosses as a punching bag
Dungeon (Tower) Structure
Each floor follows this pattern:
- Starting Room: Every floor begins with a designated starting area
- Node Selection (3 Options): Choose from three paths
- Boss Room: Face the floor boss
- Repeat: Starting Room → Node Selection → Boss Room
Fixed Store: On every floor except the first, a fixed store appears at the start. Includes a Training Doll to test damage.
Nodes
Node Types
| Type | Description |
|---|---|
| Level Up | Green light granting instant level-up |
| Artifact | Room with Artifact choice |
| Enchantment | Altar room enhancing artifact levels (1-3 uses) |
| Tablet | Room with Tablet choice |
| Money | Money box containing currency |
| Green Heart | Increases max HP by 15 |
| Anvil | Upgrade your weapons |
| Dice | Reroll item rewards (unlocked via Destiny Inscription) |
| Shop | Merchant NPC |
| Tree Roots | Unique node for obtaining one Miracle |
| Obelisk | Random stat increases/decreases |
| Fountain | Green = XP, Gold = money, Red = spawns monsters |
| Colin | NPC selling artifacts for 500 leaves |
| Blood Donation | Pay 33% HP to Iron Maiden for artifacts |
Node Additional Options
| Modifier | Description |
|---|---|
| Derangement | Double knife icon — enemies randomly enhanced |
| Mini Boss | Gray skull — mini-boss appears |
| Arena | Linear layout with 3-4 enemy waves |
| Secret Room | Find cracked walls and strike them |
| Lucky Clover | Choose +6 HP or +4 Defense |
| Wandering Merchant | Rat NPC with 10% worse prices |
| Pocket Dimension | Unlock 9 artifacts with Sapphires |
Destiny Inscription
The Destiny Inscription is a skill tree for character upgrades. Upgrading nodes is free or requires Sapphires (earned upon death).
Key Details:
- Follow the path between hexagons for upgrades
- Unlock the next upgrade by upgrading the previous one
Village Upgrades
| Upgrade | Effect |
|---|---|
| Home Repairs | Unlocks Talents |
| Terrain Recovery | Unlocks Willpower talent (Luck) |
| Magic Workshop | Adds 2 potion slots to backpack |
Character Upgrades
| Upgrade | Effect |
|---|---|
| Talent Points | 25 total points for abilities |
| Dice | 4 upgrades, up to 6 dice at start |
| Level Up Restoration | 3%/6%/9%/12% HP restore on level up |
| Rylie's Gift | Permanent starting potion |
| Increase HP | +5/+10 HP (20 total) |
| MP Regeneration | +3/+6 MP regen |
| Seed Money | +200/+400 starting leaves |
| New Artifacts | Unlocks new artifacts |
| Extra Experience Drop | +10% XP from mobs |
| Expanding Pouch | +1/2/3 inventory slots (6 total) |
| Chest of Possibilities | Get 3 merchant items for 2 Sapphires |
Miracles
Miracles are obtained from the unique Tree Roots node (appears once per dungeon). There are 18 miracles available.
Update 0.7.32: View all miracles in Esc → Journal → Miracle
Costumes
There are 17 costumes total:
Default Costumes (8)
| Name | Description |
|---|---|
| Pink Bunny | Default |
| Armored Bunny | Default |
| Brown Rabbit | Default |
| Braided Hair Rabbit | Default |
| Orange Rabbit | Default |
| Red-Hooded Rabbit | Default |
| White Rabbit | Default |
| Wing-Eared Rabbit | Default |
Unlockable Costumes (6)
| Name | Unlock Requirement |
|---|---|
| Red-Clothed Cat | Fire Damage up to 50 |
| Red Fox | Acquire 10+ tablets in one adventure |
| Frog | Lightning Damage up to 50 |
| Mole | Defeat 300 fanatic moles |
| White Wolf | Defeat Pillager Leader 5+ times |
| Wizard Bunny | Kill 50 enemies with magic |
Secret Costumes (3)
| Name | Unlock Requirement |
|---|---|
| Skeleton | Endure 333 cumulative damage in one run |
| Wingless Bat | Complete 5 Blood Donation events |
| Adventurer Bunny | Own "Dungreed" on Steam |
Secrets
Secret Room
Find cracked walls (often at the top) and approach/strike them to reveal hidden rooms containing:
- Money boxes
- Artifact/Slab rewards
- Dice
- Rare potion boxes
Hidden Costumes
Three secret costumes with unique unlock requirements:
- Skeleton — Endure 333 cumulative damage in one run
- Wingless Bat — Complete 5 Blood Donation events
- Adventurer Bunny — Own Dungreed on Steam
Achievements
| Achievement | How to Unlock |
|---|---|
| DIY | Repair house (unlock in Destiny Inscription) |
| Stronghold Exploration | Kill first floor boss |
| Traveler | Find a hidden room |
| Sky of the Roofless Tower | Kill second floor boss |
| Where the Blue Being Lives | Find the Pocket Dimension |
| This Is Not Stalking | Defeat 3rd floor boss |
| Enlightened Scholar | Kill final boss (4th floor) |
| Chapter I | Talk to tree after first Askard kill |
| Endless Bombs | Encounter Demolition Expert (Chapter II+) |
| Hunting Duel | Encounter Shadow Blade (Chapter II+) |
| Qliphoth Contractor | Kill Mutated Askard |
| Chapter II | Complete Chapter II |
| Soul Plan | Complete quest with Perr at carrot farm |
